CGRIGS
Pablo
Romero
I specialize in technical rigging and rig automation, creating reliable, and production-ready rigs for animation, games, and real-time pipelines.
With a strong focus on Python-driven tools to improve workflows, I design rigs for characters, props, and vehicles that are easy to animate, easy to maintain, and fast to deploy. My work is not just about making things move — it’s about building systems that save time, reduce errors, and integrate smoothly into existing pipelines.
Behind every clean deformation and expressive performance, there is solid technical design. I approach rigging as a problem-solving discipline, combining technical precision with a deep understanding of animation needs
As a Technical Rigger TD, my goal is to support teams by delivering robust solutions:
reusable rigs and custom tools.
If you’re looking for a technical partner who understands both code and animation, you’re in the right place.
Demo Reel 2022
These are some of the jobs that I can show.
Realtime Rigs
Paw patrol
AR app
Atacama
Robot rig
Vakuna
VR experience
Vakuna
VR experience
Hackers
Cybersegurity
Grave Digger
AR app
Short film - Realtime
Short film in progress | Engine: UnrealEngine
Production Rigs
These cartoon charcters I was created for animated short film.
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy
Project YPF
The energy